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Dragon Quest

dragon-quest-the-adventure-of-dai-a-heros-bonds-artwork-1024x576-1.jpg

As a Mobile App Development Intern at the Game Center of DeNA, I supported the Dragon Quest: The Adventure of Dai team in meeting production milestones and ensuring a smooth path toward release.

CONTRIBUTIONS

  • Participated in UI development using Unity and C#, building interactive game features such as a skill tree interface

  • Conducted UI response time testing across various gameplay scenarios and reported performance insights to the QA team for iteration and polish

Tools

Unity, C#, Unity UPR

UI Development

One of my core responsibilities on the Dragon Quest: The Adventure of Dai project team at DeNA was designing and developing the in-game UI, including key components like the skill tree interface. I worked closely with the technical team in Japan to bring the UI system to life using Unity's UI toolkit, ensuring both visual clarity and functional responsiveness.

Responsibilities:

  • Collaborated with the Japanese development team to deliver polished UI layouts using Unity’s native UI tools

  • Designed and implemented the full skill tree interface, optimizing for clarity, responsiveness, and player progression visibility

  • Conducted QA testing using Unity UPR across five Android devices; collected performance data and provided actionable feedback to improve cross-device rendering and frame rates

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